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Worldwide IT Spending Forecast to Reach $3.7 Trillion in 2013

Worldwide IT spending is projected to total $3.7 trillion in 2013, a 4.2 percent increase from 2012 spending of $3.6 trillion, according to the latest forecast by Gartner, Inc. The 2013 outlook for IT spending growth in U.S. dollars has been revised upward from 3.8 percent in the 3Q12 forecast.

Gartner analysts said much of this spending increase is the result from projected gains in the value of foreign currencies versus the dollar. When measured in constant dollars, 2013 spending growth is forecast to be 3.9 percent.

Worldwide devices spending which includes PCs, tablets, mobile phones and printers, is forecast to reach $666 billion in 2013, up 6.3 percent from 2012. However, this is a significant reduction in the outlook for 2013 compared with Gartner's previous forecast of $706 billion in worldwide devices and 7.9 percent growth. The long-term forecast for worldwide spending on devices has been reduced as well, with growth from 2012 through 2016 now expected to average 4.5 percent annually in current U.S. dollars (down from 6.4 percent) and 5.1 percent annually in constant dollars (down from 7.4 percent). These reductions reflect a sharp reduction in the forecast growth in spending on PCs and tablets that is only partially offset by marginal increases in forecast growth in spending on mobile phones and printers.

Worldwide enterprise software spending is forecast to total $296 billion in 2013, a 6.4 percent increase from 2012. This segment will be driven by key markets such as security, storage management and customer relationship management; however, beginning in 2014, markets aligned to big data and other information management initiatives, such as enterprise content management, data integration tools, and data quality tools will begin to see increased levels of investment.

The global telecom services market continues to be the largest IT spending market. Gartner analysts predict that growth will be predominately flat over the next several years as revenue from mobile data services compensates for the declines in total spending for both the fixed and mobile voice services markets. By 2016, Gartner forecasts that mobile data will represent 33 percent of the total telecom services market, up from 22 percent in 2012.
[Full Article]   Jan-06-2013

 

Six Best Practices for Moving to a Culture of Extreme Collaboration

CIOs and business managers will fail in their efforts to improve business performance outcomes through business process management (BPM) if they cannot overcome major barriers to cross-functional communication and collaboration, according to Gartner, Inc. Gartner said that business leaders can avoid this failure by embracing extreme collaboration (XC), a new operating model and an extreme style of collaboration. Gartner has identified six best practices for moving to a culture of XC:

  • Foster the Use of Virtual, Web-Based Collaboration Spaces in People's Daily Jobs


  • Gartner believes that one way to spur novel forms of collaboration is to select an activity currently handled through traditional methods, such face-to-face meetings or email, and encourage it to take place in a virtual, likely Web-based, collaboration space instead. These environments are easily accessed and almost always available. Virtual environments used to host such spaces can range from process collaboration environments to social networks or on-premises collaborative and social media tools.

    Experimenting and gaining experience with such virtual collaboration is critical to XC, because an XC environment virtually operates in the same vicinity where the people do their daily jobs. The always on/always available characteristic of an XC environment means this type of extremely collaborative behavior can be dynamically incorporated into processes as an ad hoc activity.

  • Exploit the Value of Near-Real-Time Communication Addiction


  • The surge in real-time, or near-real-time, communication activities, such as texting, tweeting or updating Facebook, is not just a fad and businesses should embrace and encourage such behavior. Establishing real-time communication habits in the workplace enables a freer flow of information and more proactive notifications, so that people can respond more quickly to unexpected events and business disruptions. This can address the common problem of information being constrained and delayed through formal communication channels that run up and down the organizational hierarchy, or through defined email and need-to-know distribution lists. Real-time communication can break entrenched behaviors of relying on the management hierarchy to distribute information appropriately and, thereby, help overcome some of the communication-related problems associated with organizational politics.

  • Use Crowdsourcing and Popular Social Media Tools to Facilitate Dynamic Communities and Collaboration


  • One good way to kick-start the mind-set for extreme collaboration is to host a "tweet jam" to trigger a dynamic community to brainstorm on a problem. This involves simply setting a time and topic, and encouraging people to participate and get working. Unlike a conversation in a meeting room, all communication is captured so there's a clear record of what was discussed, who contributed ideas, and which participants excelled at facilitating discussions and problem-solving. Crowdsourcing is also proving to be very effective for bringing together people -- who often didn't previously know each other -- to tackle shared problems. Although not XC, per se; crowdsourcing is another style of collaboration.

  • Change Reward Systems to Encourage Collaboration


  • Today's dominant performance management methods are ineffective for process-centric organizations, because they discourage collaboration by rewarding individual efforts to deliver specific, one-time outcomes, rather than rewarding collaboration and team efforts. Enterprises that embrace XC reward influence collaborative behavior that contributes to resolving complex problems, in addition to rewarding individual deliverables. They design performance evaluations and incentives to foster teamwork and reward exceptional collaborators. The use of collaboration technologies also makes it easier to track collaborative behavior and tie it directly to outcomes achieved.

  • Use Social Network Analysis to Measure the Collaborative Behavior of Teams


  • Another way to measure and reward collaborative behavior is to track how people interact. Social network analysis (SNA) and some social media monitor people's social network influence. An XC culture is built on openness, trust and mutual respect and SNA is a technique to help process owners and business process improvement (BPI) leaders identify strong social networks where a foundation of trust and respect exist. Once such networks are identified, organizations should try to leverage these relationships by asking these groups of individuals to pool their collective strengths to address some critical, cross-boundary process performance challenge. Other social, mobile and cloud technologies will also provide new ways to track how and where people have collaborated and to measure what happened.

  • Plan Group Events to Kick-Start Real-Time Communication and Collaboration


  • A few simple steps can help force people out of their "comfort zones" to experiment with new ways of collaborating and interacting, including:

  • Designating mobile-video attendees at meetings.

  • Use game play to spur new forms of collaboration and creative interaction.

  • Consider turning off email for a defined time period.

  • [Full Article]   Dec-16-2012

     

    Private Software Firms See Strongest Revenue Growth Since Recession Began, Expect Big Job Gains

    The Software & Information Industry Association (SIIA) announced the results of the 2012 Software Benchmarking Industry Report, which finds that private software companies are experiencing the largest revenue growth since 2008 and expect strong job growth. The report – which was developed by SIIA partner OPEXEngine, an aggregator of financial and operating benchmarks for small and mid-sized software companies – surveyed private and public U.S. firms with up to $350 million in revenues.

    The 2012 Report identifies significant revenue growth rates, strong job creation and high expectations. According to the report, participating private software firms achieved an average revenue growth rate of 37 percent in 2011 – 10 percent beyond the growth rate achieved in 2010 – and they anticipate further gains in 2012. Importantly, companies say they plan to increase employee headcount in 2012 by an average of 27 percent – the highest hiring expectation since the recession.

    Key findings from the 2012 Software Benchmarking Industry Report include:

  • Private firms expect to increase headcount by an average of 27 percent. Firms with revenue under $10 million and between $10 and $20 million anticipate the biggest hiring gains at 38 percent and 36.5 percent, respectively.


  • Private software firms achieved an average revenue growth rate of 37 percent in 2011, compared to 28 percent in 2010.


  • Private companies in the $20-$40 million range had the highest revenue growth rate (46 percent).


  • 80 percent of private software companies surveyed expect 20 percent or greater revenue growth in 2012, while 30 percent expect higher than 50 percent.


  • Revenue growth rates were higher for the West Coast companies – almost 50 percent versus 36 percent for the East Coast companies.


  • In terms of operating expenses, East Coast companies spent 66 percent of what West Coast companies spent.


  • Employee productivity on the East Coast was 5 percent higher than on the West Coast.


  • East Coast companies anticipate a 35 percent growth in headcount during 2012, compared to 26 percent for West Coast companies.

  • [Full Article]   Dec-16-2012

     

    IBM Study: Consumers of the Future Value Self-service and Personalization

    The consumer of the future will be more mobile, social and self-sufficient, willing to share details on themselves and their preferences in exchange for highly personalized relationships with their favorite stores, according to a new IBM consumer survey. The study also found that consumers’ willingness to advocate for a particular retailer is becoming multi-faceted, with consumers looking for a flawless experience, whether it’s when they’re researching, purchasing, or receiving delivery.

    The findings of the survey of 1,200 U.S. men and women ages 13 to 60 provide insights into the demands of the next generation buying audience and highlight the areas where retailers could influence brand advocacy.

    Today's teenagers say they spend their time shopping on their mobile devices whether they are at home, on the move or in-store. They also prefer to use more self-service features than today's consumers and participate in communities and forums via social networks with consumers with similar interests. Teens expect their retailers to know them and all their transactions and deliver ads and promotions to them through social networking sites.

    The study compared consumers aged 13 – 19, or “digital natives,” with today’s current shoppers, respondents in the 40-49 year old group. The survey found the digital natives to be:

  • Almost four times as likely to consider it important for a retailer to provide a mobile app to use on their smartphone or tablet (52 versus 14 percent)


  • Twice as likely to consider it important for a retailer to establish a forum for like-minded consumers to share ideas with each other (54 versus 26 percent)


  • Twice as likely to be comfortable receiving ads and promotions from a retailer through a social networking site (64 versus 37 percent)


  • Nearly 1.5 times as likely to consider it important for a retailer to keep track of all that they've purchased from the retailer (regardless of whether it was in the store, online, via the call center, etc.) (67 versus 48 percent)


  • Nearly 1.5 times as likely to consider it important to provide self-service tools they can use in the store (80 versus 63 percent)


  • The study found that consumers are looking for a consistent brand experience, from start to finish, across all brand touchpoints. Cost and quality prevailed, where the two most important considerations for recommending a retailer were: “sells quality merchandise” (94 percent) and “offers fair/competitive prices” (93 percent). However, three of the next most important criteria were: the items they want to buy are in stock (91 percent); the retailer delivers a positive overall experience whether it’s in the store, over the Web, or via any combination of channels (90 percent); and that the retailer provides a convenient returns process (85 percent).

    In the study, IBM asked a series of questions about the three phases of the brand experience: pre-purchase, purchase (checkout/payment), and post-purchase. The real surprise in the findings was the importance of the post-purchase process in molding the brand relationship and influencing brand advocacy. This phase includes product shipment, delivery, installation, customer support, problem resolution and returns. For example, the survey found:

  • Nearly three-quarters of the respondents cited a retailer’s ability to deliver a positive post-purchase experience as important to very important for them to recommend a retailer to others.


  • Nearly double the respondents chose the post-purchase experience as more important than the pre-purchase experience in forming a lasting opinion of a retailer (64 versus 36 percent).


  • The post-purchase phase has the greatest potential to damage the brand relationship (46 percent) compared to the purchase and pre-purchase phases (38 and 16 percent, respectively).


  • The post-purchase phase even has the ability to help a retailer recover from a poor pre-purchase experience, with 52 percent of respondents indicating that a positive post-purchase experience is likely to very likely to overcome a poor pre-purchase experience. [For those 13-19, 67 percent consider it likely to very likely to save the day.]

  • [Full Article]   Dec-16-2012

     

    Ventana Research Releases Agent Desktop Benchmark Research

    Ventana Research has released its latest Benchmark Research, The Unified Agent Desktop and the Customer Experience. Ventana Research commenced this research to gain insight into current agent desktop practices, as well as efforts to manage customer interactions and improve customer service.

    The research shows that the primary channel for customer service remains interaction with agents in contact centers. Acquiring and maintaining customer loyalty requires consistency at every touchpoint and continuous improvement in customer interactions. Currently, fewer than half (47%) of participating organizations said that their customers are satisfied with their customer service or how their contact centers handle interactions. This has led nearly three-quarters (74%) of participants to say that improving customer service is very important while just over one-half(53%) feel that improving contact center performance is equally as important.

    Ultimately, the research highlights the importance of the customer experience in an increasingly competitive business environment. The real challenge lies in providing every agent with a unified view of customer data. If an agent has to scour multiple sources of data to resolve conflicts or provide service, they risk the loss of the customer’s confidence, or worse the loss of the customer altogether. As technologies continue to advance, the need to implement a unified desktop becomes increasingly more important. Participants hoping to improve response time while enabling customers to communicate through more channels will need to better align their planned technology investments with these goals. Based on the research a unified desktop is currently used in just 28% of participant’s contact centers. While 23% plan to implement within the next 12 months, another 23% have no intention of investing in a unified agent desktop.
    [Full Article]   Dec-09-2012

     

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